Naval code
Game rules
Everything a captain needs to know before the first salvo · ~3 min read
In short
01
Deploy the fleet
10 ships on a 10×10 grid
02
Shoot
Take turns firing at the opponent's cells
03
Win
Sink all enemy ships first
Game grid
A
B
C
D
E
F
G
H
I
J
1
2
3
4
5
6
7
8
9
10
Each player has a 10×10 grid. Columns are labeled A–J, rows 1–10. A shot coordinate such as E6 is the crossing of a column and a row.
Hit— you fire again
Miss— the turn passes to the opponent
Sunk— the cells around are marked automatically
Fleet
| Ship | Silhouette | Size | Count |
|---|---|---|---|
| Battleship | 4 cells | ×1 | |
| Cruiser | 3 cells | ×2 | |
| Destroyer | 2 cells | ×3 | |
| Cutter | 1 cell | ×4 |
Total10 ships · 20 cells
Placement
Ships are placed horizontally or vertically and can't touch each other — not even at the corners. Keep at least 1 cell between ships.
A
B
C
D
E
F
G
H
I
J
1
2
3
4
5
6
7
8
9
10
A
B
C
D
E
F
G
H
I
J
1
2
3
4
5
6
7
8
9
10
A
B
C
D
E
F
G
H
I
J
1
2
3
4
5
6
7
8
9
10
Rrotate “Random” — auto placement “Clear” — start over
Battle & victory
Miss
the turn passes to the opponent
Hit
you fire again
Sunk
Neighbouring cells are marked as misses
Rating & ranks
+20PvP win
−10PvP loss
+15Win vs AI “Admiral”
+10Win vs AI “Experienced”
+5Win vs AI “Rookie”
Sailor
start
Petty Officer
100 wins
Officer
250 wins
Captain
500 wins
Commodore
1000 wins
Admiral
2000 wins