Naval code

Game rules

Everything a captain needs to know before the first salvo · ~3 min read

In short

01

Deploy the fleet

10 ships on a 10×10 grid

02

Shoot

Take turns firing at the opponent's cells

03

Win

Sink all enemy ships first

Game grid

A
B
C
D
E
F
G
H
I
J
1
2
3
4
5
6
7
8
9
10

Each player has a 10×10 grid. Columns are labeled A–J, rows 1–10. A shot coordinate such as E6 is the crossing of a column and a row.

Ship— yours, visible only to you
Hit— you fire again
Miss— the turn passes to the opponent
Sunk— the cells around are marked automatically

Fleet

ShipSilhouetteSizeCount
Battleship4 cells×1
Cruiser3 cells×2
Destroyer2 cells×3
Cutter1 cell×4
Total10 ships · 20 cells

Placement

Ships are placed horizontally or vertically and can't touch each other — not even at the corners. Keep at least 1 cell between ships.

A
B
C
D
E
F
G
H
I
J
1
2
3
4
5
6
7
8
9
10
Allowed: there is a gap
A
B
C
D
E
F
G
H
I
J
1
2
3
4
5
6
7
8
9
10
Not allowed: corner contact
A
B
C
D
E
F
G
H
I
J
1
2
3
4
5
6
7
8
9
10
Not allowed: side contact
Rrotate“Random” — auto placement“Clear” — start over

Battle & victory

Miss

the turn passes to the opponent

Hit

you fire again

Sunk

Neighbouring cells are marked as misses

The winner is the first to sink all 10 ships of the opponent (20 cells). If the game time (1 hour) runs out, the player with more hits wins.

Rating & ranks

+20PvP win
−10PvP loss
+15Win vs AI “Admiral”
+10Win vs AI “Experienced”
+5Win vs AI “Rookie”
Sailor
start
Petty Officer
100 wins
Officer
250 wins
Captain
500 wins
Commodore
1000 wins
Admiral
2000 wins